AI Insights · Timothy · October 2021
Top 5 Paid Games on Android in Belgium Q3 2021
Discover the performance trends of the top 5 paid games on Android in Belgium during Q3 2021, including key metrics like weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 paid games on Android in Belgium showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics for each game.
Geometry Dash Lite from RobTop Games saw a fluctuating trend in weekly downloads, peaking at 2.7K in mid-July and experiencing a low of approximately 1.3K in late August. Active users for the game were relatively stable, starting at 50.1K in late June and ending the quarter at 44.5K.
My Child Lebensborn LITE by Sarepta Studio witnessed significant variations in its metrics. Weekly downloads spiked to 4.9K in early July, subsequently declining to around 115 by the end of September. The game's weekly revenue mirrored this trend, peaking at around $428 in mid-July before tapering off to about $12 by the end of the quarter. Active users followed a similar pattern, reaching a high of 7.3K in mid-July and declining to 417 by the end of September.
Pou from Zakeh showed steady performance with weekly downloads ranging between 800 and 1.3K throughout the quarter. The game’s weekly revenue saw modest increases, peaking at $57 in mid-September. Active users remained stable, starting at 37.1K in late June and slightly decreasing to 33.7K by the end of September.
Pepi Hospital: Learn & Care by Pepi Play demonstrated a consistent trend in weekly downloads, averaging around 800 to 900, with a notable peak of 1.3K in early August. Revenue for the game was relatively stable, with occasional peaks, the highest being $47 in mid-August. Active users for Pepi Hospital started at 6.2K in late June, peaking at 7.1K in early August, and concluded the quarter at around 5.8K.
Minecraft from Mojang had a robust performance, with weekly downloads showing an upward trend towards the end of the quarter, reaching a high of 1.2K in late September. The game’s weekly revenue remained strong, peaking at approximately $5.9K in late June and maintaining figures around $4K to $4.6K towards the end of the quarter. Active users for Minecraft were consistently high, starting at 56.5K in late June and peaking at 59.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.